MIO Investment Decisions

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Author: budist

Last revision: 27 May at 20:11 UTC

File size: 613.35 KB

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Description:
MIO Investments

MIO Investments adds a new decision category that allows countries to spend Political Power to fund their Military Industrial Organizations over time.

Instead of waiting only for production, research, or focus rewards to slowly level up your MIOs, this mod gives you a controlled way to invest Political Power directly into selected groups of military industry.

Main Feature

A new decision category is added:

Invest in Military Industrial Organizations

From this category, you can activate temporary 30-day investment programs for different MIO groups. While active, the selected group receives daily MIO funds.

Investment Levels

Each equipment category has three investment levels:

  • Small Investment – Costs 25 Political Power
  • Provides 10 MIO funds per day for 30 days
  • Total: 300 MIO funds
  • Medium Investment – Costs 100 Political Power
  • Provides 25 MIO funds per day for 30 days
  • Total: 750 MIO funds
  • Large Investment – Costs 250 Political Power
  • Provides 50 MIO funds per day for 30 days
  • Total: 1500 MIO funds

After the 30-day duration ends, the decision can be taken again.

Important Balance Note

Small investments are the most cost-efficient option over long periods of time.

  • Small Investment: 300 funds for 25 PP = 12 funds per PP
  • Medium Investment: 750 funds for 100 PP = 7.5 funds per PP
  • Large Investment: 1500 funds for 250 PP = 6 funds per PP

So, if you are planning long-term industrial development, repeated small investments are better value. Medium and large investments are mainly useful when you want faster growth and are willing to spend more Political Power for speed.

Equipment Categories

The mod divides MIO investments into four broad categories:

Infantry Equipment

Covers infantry and battlefield support industries, including:

  • Infantry equipment
  • Support equipment
  • Artillery
  • Anti-tank
  • Anti-air
  • Rocket artillery
  • Related support and infantry MIOs

Mobile Equipment

Covers land mobility, armor, and related heavy equipment, including:

  • Motorized equipment
  • Mechanized equipment
  • Light, medium, heavy, and modern armor
  • Tank destroyers
  • Self-propelled artillery
  • Self-propelled anti-air
  • Assault guns
  • Trains and railway-related equipment
  • Helicopter-related MIOs

Aircraft Production

Covers air industry and advanced flight-related production, including:

  • Small aircraft
  • Medium aircraft
  • Large aircraft
  • Carrier aircraft
  • Close air support
  • Naval aircraft
  • Transport aircraft
  • Rocketry
  • Guided missiles
  • Ballistic missiles
  • Surface-to-air missiles
  • Other missile-related aircraft MIOs

Naval Production

Covers naval industry, including:

  • Screens
  • Destroyers
  • Submarines
  • Cruisers
  • Capital ships
  • Carriers
  • Convoys
  • Floating harbors
  • Support ships
  • Repair ships
  • Auxiliary ship MIOs

Decision Rules

  • Each investment lasts 30 days.
  • Only one investment level can be active at a time per equipment category.
  • For example, you cannot run Small, Medium, and Large Aircraft Investment at the same time.
  • Once the timer ends, the investment can be activated again.
  • The mod funds existing MIOs. It does not create new MIOs by itself.

AI Usage

The AI is allowed to use these decisions, but only when it has more than 300 Political Power available.

This prevents the AI from wasting Political Power too aggressively while still allowing it to benefit from the system when it has a surplus.

Compatibility

This mod should be compatible with most mods that use the standard Hearts of Iron IV MIO system.

It was designed to support broad equipment categories rather than specific named MIOs, so it should work with both vanilla-style MIOs and many modded MIOs that use standard equipment type definitions.

Recommended Use

This mod is intended for players who want a more active way to develop Military Industrial Organizations without instantly maxing them out.

It gives Political Power another meaningful use and makes long-term industrial planning more flexible.

Not Ironman Compatible

This is a gameplay-changing mod and will change the checksum.