Better Navy AI – Basic Version

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Author: X_MasterDave_X

Last revision: 5 Jul at 22:31 UTC

File size: 758.47 KB

On Steam Workshop

Description:

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Version 2.7.4
Mod for HoI4 Version 1.9.2.0
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This is the Basic Version of the Mod:

"Better Navy AI & bloodier naval battles"

This is the Part without the "bloodier naval battles".

Just Bugfixing the actual Problems with 1.19.2.0. like:

Partial fix for the Naval AI Suicide Bug

Now AI Fleets start to repair if they are just 15% damaged after a battle, instead of 45% damaged. And they come back when they are fully repaired at 100%. Paradox send them back after repaired to 75%.

Paradox changed the System how Fleets repair in 1.18. Before the Fleets send single ships in groups to repair, and fought with the rest of the Fleet. Now they never send away single ships, but instead wait until the complete Hitpoints (HP) of the Fleet is down at 65% or less. Then the whole Fleet gets out of order and sails complete to a repair Harbour. And there gets repaired until the complete HP of the Fleet is up to 75%. But thats not good, because 75% can mean that they repaired many Destroyers to 100% but some of the Capital Ships are still at 5%.

So i changed it, so that the whole Fleet starts to get into repair after Batlle if they are down to 85% or less. And then repair fully to 100%. Only there it could be sure that every ship is full operational again. And then they sail back to duty.

BTW i let all ships repair 3x as fast as Paradox allows it. So they come back fast and fight again.

Every Capital Ship now only needs 2 Screening Ships instead of 3.