OWB: UTCM Addon – Creature Features

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Author: Zam138

Last revision: 7 Jun at 18:33 UTC

File size: 31.82 MB

On Steam Workshop

Description:
BEHOLD, the depths of my MAD SCIENCE, as I bring you the horsemen of the apocalypse, creatures from beyond the deep, and lurking threats that seek nothing less than to devour bear and bull alike!!!

Or, in other words, this is a mod that adds a bunch of Creature techs, and decisions for various nations around the wasteland to get those technologies depending on how advanced they are in various technology areas. Mirelurks require naval, Feral Ghouls require you be a Ghoul Nation, etc etc etc. Will it break "intended" progression for nations which have creature techs?

…Eh….. probably not that much?

It shouldn’t be too bad.

Probably.

…Just don’t let the Think Tank get into power.

If you want to be spoiled on what creatures require what techs, check out the discussion tab.
If you spot any bugs or errors, please let me know and I’ll try to fix it ASAP!

Compatch

If you want to use this mod with New California Dreamin’, please use this patch

Sponsored by JRTrue’s annoyance at me <3

The full list of Addons:

Find it here!

Disclaimer:

Disclaimer: Since I’m paranoid about downloading things, it’s fine to make a translation submod of any of my mods, just give credit or use my mods as a dependency; if it’s a patch, please make sure to also give credit to the original author(s) as well.

Up to date as of 5.1.7a
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