Zee’s Balanced Ship Refits

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Author: _Zee

Last revision: 25 Nov, 2025 at 06:27 UTC (9)

File size: 240.46 KB

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Description:
=+=+=+=Welcome to Zee’s Balanced Ship Refits=+=+=+=

This mod aims to improve the Naval Ship Designer and Convert/Refit functionality of the game.
Man The Guns DLC is required.

There are 2 key changes made by this mod:

  • First, the Naval XP requirements to design and swap modules on warships is reduced, allowing you to actually play around with the fun new designer.
  • Second, the IC and Time required to refit ships is reduced to a reasonable amount, such that using the refit feature is actually sensible now.

Simple radio upgrades for your battleship will no longer take 3 years…
The scale of costs in vanilla is all over the place, with no standard or method apparent.
This mod fixes that.

=+=+=+=The Details=+=+=+=
  • Set cost of adding new module to ship design to 1 XP, down from 5 XP
  • Set cost of upgrading module on ship design to 2 XP, down from 3 XP
  • Set cost of changing module on ship design to 3 XP, down from 6 XP
  • Base IC cost for refitting reduced from 20% of ship IC, to 5% of ship IC
  • Module cost < 999 – Same Category refit cost is 50%, Direct Upgrade refit cost is 30%
  • Module cost > 1000 – Same Category refit cost is 40%, Direct Upgrade refit cost is 25%
  • Engine cost < 999 – Same Category refit cost is 200%, Direct Upgrade refit cost is 150%
  • Engine cost > 1000 – Same Category refit cost is 100%, Direct Upgrade refit cost is 75%
  • Armor dismantle costs cut by ~75%

Some Context:

  • "Same Category" means any change that isn’t a direct upgrade. For example, upgrading from a Cruiser Engine T1 to T3, or downgrading from T4 to T3, would both be considered "Same Category". Upgrading from T2 to T3 would be "Direct".
  • 200% may seem like a lot for engines, but vanilla had this value set to 500% or higher in many cases.
  • What the game calls "Armor dismantle costs", are really just "Armor Replacement" costs – whether its an upgrade or a downgrade. Vanilla had this value set anywhere from 4000 to 8000 IC, easily the cost of an entire heavy cruiser built from scratch! I don’t know what the devs were smoking when they set these numbers but I want some.

Corrected Several Bugs:

  • Vanilla does not assign discounts when crossing between "Standard" guns and "Dual Purpose" guns for DD’s, CL’s, and Secondary guns.
  • Vanilla does not apply ANY discounts to the entire Dual Purpose line of guns when changing to another DP gun because the wrong category is typo’d in the code.
  • Vanilla is also missing Light Cruiser gun discounts because they mislabeled the gun upgrade as Heavy Cruiser.
  • Vanilla does not bother adding discounts for many Tier 1 components.
  • All of these bugs are corrected within the mod.

-=-=-=-=-Compatibility-=-=-=-=-

This should be compatible with most mods, with the possible exception of Naval Rework Mods and Grand Overhaul mods. Let me know if you confirm a conflict.

Confirmed Compatible:
– Road to 56
– Kaiserreich
– Hearts of Oak
– MTG Expanded
– Old World Blues

Confirmed NOT-Compatible:
(these might be patchable but I don’t have the time, try DIY)
– Black Ice
– Extended Tech Tree 1960
– Equestria at War
– The Great War
– The New Order

– Naval Ship Designer – Cheaper Ship Designer – Cheaper Modules – Cheaper Naval XP – Less XP –

If you’re feeling generous, you can donate here.
If you donate while I’m live I can thank you directly. 🙂
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