Zee’s Balanced Ship Refits
This mod aims to improve the Naval Ship Designer and Convert/Refit functionality of the game.
Man The Guns DLC is required.
There are 2 key changes made by this mod:
- First, the Naval XP requirements to design and swap modules on warships is reduced, allowing you to actually play around with the fun new designer.
- Second, the IC and Time required to refit ships is reduced to a reasonable amount, such that using the refit feature is actually sensible now.
Simple radio upgrades for your battleship will no longer take 3 years…
The scale of costs in vanilla is all over the place, with no standard or method apparent.
This mod fixes that.
- Set cost of adding new module to ship design to 1 XP, down from 5 XP
- Set cost of upgrading module on ship design to 2 XP, down from 3 XP
- Set cost of changing module on ship design to 3 XP, down from 6 XP
- Base IC cost for refitting reduced from 20% of ship IC, to 5% of ship IC
- Module cost < 999 – Same Category refit cost is 50%, Direct Upgrade refit cost is 30%
- Module cost > 1000 – Same Category refit cost is 40%, Direct Upgrade refit cost is 25%
- Engine cost < 999 – Same Category refit cost is 200%, Direct Upgrade refit cost is 150%
- Engine cost > 1000 – Same Category refit cost is 100%, Direct Upgrade refit cost is 75%
- Armor dismantle costs cut by ~75%
Some Context:
- "Same Category" means any change that isn’t a direct upgrade. For example, upgrading from a Cruiser Engine T1 to T3, or downgrading from T4 to T3, would both be considered "Same Category". Upgrading from T2 to T3 would be "Direct".
- 200% may seem like a lot for engines, but vanilla had this value set to 500% or higher in many cases.
- What the game calls "Armor dismantle costs", are really just "Armor Replacement" costs – whether its an upgrade or a downgrade. Vanilla had this value set anywhere from 4000 to 8000 IC, easily the cost of an entire heavy cruiser built from scratch! I don’t know what the devs were smoking when they set these numbers but I want some.
Corrected Several Bugs:
- Vanilla does not assign discounts when crossing between "Standard" guns and "Dual Purpose" guns for DD’s, CL’s, and Secondary guns.
- Vanilla does not apply ANY discounts to the entire Dual Purpose line of guns when changing to another DP gun because the wrong category is typo’d in the code.
- Vanilla is also missing Light Cruiser gun discounts because they mislabeled the gun upgrade as Heavy Cruiser.
- Vanilla does not bother adding discounts for many Tier 1 components.
- All of these bugs are corrected within the mod.
This should be compatible with most mods, with the possible exception of Naval Rework Mods and Grand Overhaul mods. Let me know if you confirm a conflict.
Confirmed Compatible:
– Road to 56
– Kaiserreich
– Hearts of Oak
– MTG Expanded
– Old World Blues
Confirmed NOT-Compatible:
(these might be patchable but I don’t have the time, try DIY)
– Black Ice
– Extended Tech Tree 1960
– Equestria at War
– The Great War
– The New Order
– Naval Ship Designer – Cheaper Ship Designer – Cheaper Modules – Cheaper Naval XP – Less XP –
If you’re feeling generous, you can donate here.
If you donate while I’m live I can thank you directly. 🙂
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Required DLC:
These DLC should be installed in order to use this item.
Hearts of Iron IV: Man the Guns
Revisions:
Old revisions of this mod are available below. Click the link to download.