GFX Remastered_l

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Author: UnknownSniper

Last revision: 6 Nov, 2022 at 16:34 UTC (1)

File size: 127.73 MB

On Steam Workshop

Description:

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FOREWARNING
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You may not use anything from my mod, in whole or in part, without my explicit permission.
I will relax this at a later date.

I have NOT touched Country-specific colors at all.

Day/Night cycle not supported.

COMPATIBILITY:

Make sure to port any conflicting 00_terrain.txt changes to !_terrain.txt
e.g. forest penalties etc, if you use a mod that changes them.

If you don’t care about terrain map-mode you can just delete the !_terrain.txt file.

2022-11-06
Modifies checksum right now due to terrain tilemap shenanagins (common/terrain/XX)
Contating paradox to fix this limitation (it’s just visual changes shouldn’t be part of checksum)
Previous workaround doesnt work anymore due to recent updates to HOI4.

Ignore – "Terrain <mountains_desert_tips> attempts to use index (31), which is already used."
This is terrain-to-texture override working as intended, just a warning.

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Large GFX rework for HOI4
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Terrain is much easier to distinguish, forest/jg/mud etc. improved.

Reworked global illumination for even global lighting and crispier terrain.
china not as dark etc, no eye-searing water shimmer etc.

Significantly improved each of the below map modes:
– Main map mode
– Strategic Navy
– Strategic Air
– Supply
– Terrain

Tested with all settings ON except Shadows/3DTrees/Cities.

Naval icons loosly based on this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971294297&searchtext=naval+icons

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More detail dump
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– Removed numerous sources of luminance flicker between map-modes
– Improved FOW, cleaner and darker
– Adjuster plenty of colors/etc.
– Improved Airbase and Navalbase icons
– Modified stripes/diamonds for zone access
– Task forces and fleets report out-of-range better
– Fonts reworked to be crisper and cleaner
– Border pulsing improved
– Removed ‘Distance Fog’ effect
– Removed continental tints/lighting
– Added custom color LUT
– Switching map-modes audio is now pause-button. No more ‘vroom vroom’

Terrain improved:
– Mud blending substantially improved
– Jungle/Forest terrain reworked
– Desert mountains are now ‘mountains’
– Hills easier to distinguish
– Deserts not as bright
– Touched up all terrain a little

Water lighting reworked:
– No sun glare or glossiness
– More ‘watery’ water
– Recalibrated lighting

Battleplans/Frontline improved:
– Basic frontline more compact
– Arrows of all sorts improved, unassigned masks changed
– Battleplans now fade out when zooming in
– Battleplans are only visible in Main map mode.
– Frontlines fade out when zooming in

Railways improved:
– Solid-lines at larger zoom in supply mode
– Texture railways hidden cuz look terrible

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In DEV – HIATUS due to lack of mod use/feedback.
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– Supply gradient improvements
– Profiling/optimization, possibly
– Better province/country/sea borders (dds)
– Misc. QOL tweaks as mod gets tested

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Stuff I can’t fix
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> GradientalBorders on islands are extremely thick, no way to handle them differently or configure this.

> Water ‘bloom’ is due to land>ocean tiles lending (has nothing to do with GB’s)
Just looks poorly blended when blending to darker oceans.

> Zooming out causes obvious tiling on coastal borders – islands look quite square. HOI4 issue.

> Hardcoded 1+ second delay before Gradiental borders update after a map mode switch

> Selecting units automatically changes map-modes, also hardcoded logic.

> Navalbase icon when a fleet is present, automatically blurred for no reason.
Doesn’t matter if same as an already crisp navalbase icon. HOI4 shenangins.

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