KR Reichspakt Rework

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Author: gaulis

Last revision: 5 Feb at 06:17 UTC (1)

File size: 38.91 MB

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Description:
Recommended countries: German Empire, Austrian Empire, German East Asia, Belgium, Eastern Wall States
Latest Content:

1.If Austria were to maintain the status quo, it would result in the assassination of Karl. Germany could then restore the Greater German Empire and take over Austria’s territory.

2.More detailed decisions on difficulty levels.(Experience is better when you choose Level 3 France, Level 1 Russia, or Level 1 Japan.)

3.Fighter and cas each have 500 aircraft, and each level of airport provides a capacity of 2000.(Hope this can solve the lag issue)

4.Fine-tuning and bug fixes.

German Rework Content (Please give the Communard France +4 to prevent them from dying too quickly):

1.Significantly shortened the completion time for Germany’s Great Depression Left Path, Social Democrat Right Path, Schleicher Defense State, and Post-War Left Path. Slightly shortened the completion time for most military paths. The Defense State now requires only one of the following conditions to be met: England, France, or Russia are Socialist regimes, or Russia is a Populist regime. The Mitteleuropa can now invite non-European countries to join. Germany will gain resource extraction rights in Malaysia.

2.Added a wealth of MIOs for Germany: Prussian Settlement Commission, European Granary Program, Eastern European Cultural Promotion Association, Army Ordnance Office Test Section II, Army Ordnance Office Aviation Department, Army Ordnance Office Vehicle Sub-Bureau, Imperial Naval Facilities and Modernization Office, Imperial Colonial Office, Swakopmund Training Ground, Siemens Group. The MIO effects are very rich, providing various buffs, better equipment bonuses, and helping to complete the vast focus trees that are hard to finish otherwise.

3.Added Speer (German version of the Sunrise Plan) and Goebbels-Kissinger (SPD favors Kissinger, SWR favors Goebbels; as for Schleicher? I want them all!). This improves the gaming experience without adding a significant burden.

4.The British Exiles in Coburg will start becoming active during specific periods, unlocking a new Balance of Power mechanism for Germany and establishing a government-in-exile after the start of WWII, providing decisions to help Germany land in England.

5.Strengthened the benefits of the Rathenau path.

6.Adjusted the military path benefits for all three main political paths.

7.If the Center Party Left is dominant, the SPD can bring them into the ruling coalition after taking power. Strengthened the dynamic bonuses for Schmalz and Hassell. Schleicher can use an iron fist to quickly end the Bavarian crisis

8.AI Optimization: Optimized the operation of the High Seas Fleet so it should no longer be wiped out by England in six months (hopefully). If Germany is AI-controlled, it will receive the effects of Mitteleuropa’s "Single Market," "Euro Mark," and "Generic Agenda Doubled" upon entering a political path. After optimization, the German AI will build over 100 armored divisions before the war, and all equipment will be in surplus (now you can play a small Eastern Wall country clinging to Germany’s strength and fight the +8 Third International and +4 Savinkov Russia 😋).

Austrian Rework Content:

1.Restructured the Austrian economic focus tree, granting it buffs befitting a major European power. The initial waiting time is just enough to get the fifth research slot. Austria can directly acquire carrier technology and two high-progress carrier production lines from Germany through national focuses. Added some new Advisors for Austria.

2.Restructured the Austrian diplomatic focus tree, allowing it to send Advisors to Mediterranean and Balkan allies. Under high tension, it can proactively declare war on the Belgrade Pact but will not form its own faction. It will still join the Reichspakt after WWII begins. If Bulgaria wins the Fourth Balkan War, Austria can deal with the three Balkan states earlier and integrate Serbia into an Imperial Yugoslav Kingdom and integrate Transylvania and Romania into an Imperial Romanian Kingdom.

3.Restructured Austria’s economic crisis focus tree. Both the Left and Right paths gain buffs. Austria can complete four focus trees to aid other regions before Federalization and gain bonuses afterward. Returning Krakow after completing the Galicia Agricultural Fund grants extra Synthetic Oil Refinery. Partitioning Lemberg between Poland and Ukraine grants economic privileges in Ukraine. Added political path content allowing the ruling party to cooperate with opposition parties.

4.Restructured the Austrian Army focus tree. Austria starts with a significant Army Debuff, which can be eliminated and replaced with a buff through either the Decentralization or Centralization paths. It can gain the sixth research slot. Restructured the Austrian Air Force and Navy focus trees.

5.Added a German-Austrian Union focus tree, allowing the two countries to cooperate deeply during WWII.

6.Removed the Austrian self-destruct path.

7.Improved Austria’s starting division templates and MIOs:"Škoda Works (Infantry Equipment Department)," "Škoda Works (Artillery Department)," "Škoda Works (Vehicle Department)."

8.If WWII is in a stalemate, Austria will join the war in June 1941 and will no longer leave the Reichspakt after the war ends.

9.Germany and Austria will be more inclined to support the Lang, and both will receive huge rewards if he wins.

10.Under special conditions, Austria can integrate Northern Italy and further lay claims to the entire Italian region.

German East Asia Rework Content:

1.The GEA focus tree has been completely redone with rich content. Added extensive economic, diplomatic, and military path content. Removed the Volunteer Force restrictions for GEA and MAF (Malayan Federation).

2.Optimized the GEA AI. As long as China is not defeated by Japan and Fengtian, the GEA AI will wear down the Japanese Navy before the French Communard surrender, and will proactively land and attack the Japanese mainland after the French Communard surrender.

3.Added a one-click decision to transfer the fleet to Germany, in exchange for a 3-year shipbuilding bonus. The AI will use this decision after defeating Japan, ensuring the Reichspakt can achieve naval supremacy to land in England.

4.Added a wealth of decisions for interaction with the LEP, deepening cooperation between GEA and the LEP.

5.Coreable areas include: Siamese-occupied Malaya, Cambodia, Dutch East Indies, Philippines, Korea, and some scattered islands.

6.Adjusted some LEP content to accommodate GEA’s needs.

Eastern Wall Rework Content:

1.Strengthened the United Baltic Duchy: Buying equipment from Germany no longer costs PP. Professional Army provides extra manpower. The Duke will no longer give factories to Germany. Riga receives a large number of province modifiers, making it excellent for high-density factory placement. Every six months, it can attract German investment, adding civilian and military factories to all Eastern Wall States.

2.Strengthened the benefits and buffs of The Gateman class rule and dictatorship path, the little Gateman path, and the Democratic Agrarian Party path. Significantly shortened the focus time for the National Revolution path.

3.Eastern European Defense Financing grants manpower and division limit.Added a new shared MIO for the Eastern Wall States: "Eastern European Military Production Committee."

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