AbinCO’s Fun Combat
(1.9.3 Husky) Fully compatible with All DLCs & Vanilla.
Wowee! Hello and welcome to AbinCO’s Fun Combat! First of all, If there are any problems with other mods, make sure that this mod is at the BOTTOM of the load order.
You can do whatever you want with the files, I hope someone better than me sees this. If you see your mod in the Credits and for some odd reason don’t want the modified version of your mod included in mine just tell me so I will remove it immidiately. Also I might forget to credit you, if so, please message me or comment.
in this mod i try to make the game mechanics more fun and desirable. Thanks for hearing me out.
Map and naval stuff are untouched for more compatibility towards cosmetic and naval-ish mods but you can still experience some incompatibility. If this happens just put AbinCO’s Fun Combat mod at the bottom of the mod load order and pray to Döner Kebab it works.
Economic and Manpower Ideas reworked a little bit, so now a Civilian Economy should do what it says, help build the Civilian Economy and War Economy help produce Equipment.
Forts are a little bit OP, but this is quite soon to change or improve I’m working on to fix this issue. I wanted to encourage the use of Fort Traits on generals and the use of Heavy Tanks.
Combat Width is no longer a pain in your bum, Big Armies should break Small Armies in normal conditions, just like IRL.
Battalion Widths changed
Weather Modifiers have been tweaked to make Weather more important
Terrain Penalties have been also tweaked
Infantry Battalions require more Manpower and Equipment
All Artillery Production Costs increased to balance;
All Artillery Soft Attacks increased.
Line Artillery requires more Artillery to balance it out a little further and to make it more realistic.
Tanks are just like Artillery, PC increased to counter immense amounts of Soft Attack, Battalions also require a little more Tanks.
Infantry Equipment, Support Equipment and Motorized PC decreased to make the game a little more realistic even though it makes the game slower.
General Division limit is 25, Field Marshal Division limit is 30 and Field Marshal army limit is 7. Garrisons orders provide more division limit than in Vannila.
Close Air Support Planes have been Buffed, use them.
A level 1 Airport can only hold 160 planes now in order to make the game more balanced and Air Wing Max Size is 1600 so you can just spam Split in Half until all of them are 100 (I did sum quick mafs), the largest number of planes you can use with an Ace to take advantage of it is 240 also makes Wing Aces more powerful and desirable and helps make the game fun if you ask me.
Max Experiences set to;
Army Exp = 2500
Navy Exp = 1250
Air Exp = 1750
This was to make mods like more variants and stuff more compatible, for example you normally couldn’t upgrade any variant to its fully upgraded variant in 1 try, but you can now (i guess?).
Building Limit increased to 25
Tweaked Division Designer EXP requirements, 4 for a Battalion, 8 for Support Companies and 12 for a different regiment.
Recon Skill Impact is set to 10
Combat Minimum Time is now 1 Hour.
War Participation from Bombing is set to from 1000 to 2000 cap.
War Support is necessary to make Wars. Made it so if someone has low WS, they’re effed because they will have even more lower Surrender Limit and other nerfs.
All Divisional Base Damage to STR and ORG is increased, wars are more deadly!
Monthly Population is increased to make Population Size relevant to the game.
Base Surrender Limit is decreased by %10 so you don’t have to have a vacation to Vladivostok as Germany to "convince" the Soviets that they are D E D.
Non-Core Manpower has been increased to %8 instead of old boring %2.
AI will reinforce faster and/or travel their Divisions faster because Front Min Path to Redeploy is lowered to = 4 instead of boring 8 and Reinforcement Rate (not the combat one) together with Supply Definers have been improved.
Generals and Field Marshalds should now level-up faster!
Combat Stacking Penalty is increased to make high Combat Width stay where it is.
Minimum Division Deployment Training has been increased to = 0.40 from 0.20 to make spamming divisions just to hold the front with sheer numbers during war a little harder.
River Crossing Penalty has been increased for Major Rivers to = 0.8 from 0.6.
Initiative Bonus on picking Tactics has been also buffed.
Building Slots for State Categories are increased.
Stability Modifiers have been increased to counter the horrifying Conscription Laws.
Major AI Countries’ Division Templates (which divisions they design when they have xp) tweaked. (Very, I mean VERY work in progress… might even ditch it.)
Added a condition to Compliance Effects so the AI doesn’t ******* SPAM PUPPETS!!!!
So in theory, a United China should hold aganist Japan okayish in 1936 start and maybe even push tiny bit at the very start. But if China decides to try to unite China, then it will have some big trouble just like in history. It should hold in 1939 as well.
All in all, quite some stuff has been changed and WILL continue to be changed. If you have any suggestions or fine potential ideas, just head over to the Discussions tab and please, do tell!
-"go commit stop", the creator of !10 Support Companies.
Revisions:
Old revisions of this mod are available below. Click the link to download.