KR – Integrate Puppet Fleets

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Author: Fart Shartley

Last revision: 26 Dec, 2020 at 14:59 UTC (1)

File size: 313.34 KB

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Description:

This is an edit of my "integrate puppet fleets" mod found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2171383182

As Kaiserreich changes the default autonomy states, and how players are allowed to interact with their puppets, you need to use this mod, rather than the main one to integrate puppet fleets whilst using Kaiserreich.

To fit with Kaiserreich’s more restrictive, and narrative-focused gameplay, there are a couple of small differences to how this mod works compared to the general version.

As you cannot easily lower autonomy levels in KR, you can now integrate fleets at any autonomy level. The cost of the integration however varies depending on how autonomous your puppets are:

For High Autonomy puppets, such as autonomous puppets, the West Indies Federation Puppet, Ottoman Emirates and Austrian Crownlands, integration costs 300 political power and 10 naval experience. Additionally, after integration, your puppet loses 100 political power and 15% Stability, as many in the country are outraged that their masters were able to steal away a branch of their armed forces. They also receive a small autonomy boost as more people protest against the reach of the mother country

For Medium Autonomy Puppets, such as Colonial governments, Regular Puppets, and Federated States, Integration costs 200 Political Power and 5 Naval experience. Your subject states lose 100 Political power and 10% stability as people and politicians protest against the loss of their navy, but their autonomy level is unaffected.

For Low Autonomy Puppets, such as integrated and occupied puppets, Collaboration Governments and Japan’s Special Dependencies, integration costs 150 Political power only. Subject states lose 100 political power and a small amount of autonomy as you tighten control over your puppet further.

Should work in any puppet/master relationship, though of course, you will have to puppet countries via their capitulation events – as not all countries get the same events, you may run into an issue where you are unable to puppet a nation whose fleet you want to integrate.

-Possible issue-
Certain nations, namely France, Britain and Germany have forced tag-switches upon capitulation. I’m not entirely sure what happens to their navies when this occurs, so any feedback on how this mod functions under these specific circumstances would be appreciated.

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Hearts of Iron IV: Together for Victory
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KaiserreichSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.