KR – Integrate Puppet Commanders

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Author: Fart Shartley

Last revision: 26 Dec, 2020 at 15:00 UTC (1)

File size: 381.95 KB

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Description:

This is the Kaiserreich compatible version of my "integrate puppet commanders" mod found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1530292604

To fit with Kaiserreich’s more strict rules on subject interaction, and the fact that you cannot manually reduce autonomy of puppets in KR, the cost of integrating commanders has been scaled to match the autonomy level of your puppets.

High autonomy puppets like the West Indies Federation, autonomous puppets, ottoman emirates and Austro-Hungarian crownlands are the most expensive, costing 200 political power. Integrating commanders from these puppets damages relations slightly, and gives them a small autonomy boost, as they feel that you didn’t have the right to take their leaders.

medium autonomy puppets like colonial governments, default puppets, and federated states work exactly the same as my other mod, costing 150 political power, and having no other effects.

low autonomy puppets, like integrated and occupied puppets, Japan’s special autonomous dependencies and collaboration governments however only cost 100 political power to integrate their commanders, and they lose a small amount of autonomy as a result of the integration, as the pull of the master nation grows stronger over politics within your puppet.

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Hearts of Iron IV: Together for Victory
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KaiserreichSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.