Downsize AirForce
限制电脑空军数量,缓解卡顿
Limit the number of AI aircraft
Support Game Version:1.16.*
Mod description is translated by Deepseek
(1)AI Behavior
1. Fighters
- Light Fighters + Heavy Fighters + Carrier Fighters – Production stops when the combined total reaches 1,000 aircraft. Production resumes when the total falls below 800.
- Note: Due to game engine limitations, these types cannot be individually distinguished for this check.
2. Bombers
- Close Air Support (CAS) (including Carrier variants): Production stops at 500, resumes below 300.
- Tactical Bombers: Production stops at 400, resumes below 300.
- Strategic Bombers: Production stops at 400, resumes below 300.
- These three bomber types have independent limits and do not affect each other.
3. Naval Aircraft
- Naval Bombers: Production stops when exceeding 300, resumes below 150.
- AI Carrier Support: To prevent impacting AI carrier strength, AI nations with carriers receive decisions in 1940, 1942, 1944, and 1946. These grant them 60 Carrier Naval Bombers and 60 Carrier Fighters each, "from Mars". This has minimal impact.
4. Reconnaissance Aircraft
- Production stops when exceeding 300, resumes below 150.
- Note: Paradox classifies Recon planes as Heavy Fighters in the code.
5. Interceptors & Rocket/Missile Aircraft
- Interceptors: Production stops when exceeding 500, resumes below 300.
- Rocket Interceptors / Guided Missiles: Production stops when exceeding 500, resumes below 300.
(2)Mod Compatibility
- Minimal Vanilla File Edits: Almost no original game files are modified.
- New Files: All mod files are newly created.
- Wide Compatibility: Compatible with 99% of other mods.
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.