EU4 Style Monuments

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Author: LimonenZitrone

Last revision: 8 Mar at 02:08 UTC (14)

File size: 13.32 MB

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Description:
Information

This mod brings the, slightly changed, monuments mechanic from Europa Universalis IV to Hearts of Iron IV.

Features

Currently the mod adds 181 monuments in total.
A list of all monuments can be found here.

Monuments are special things in states that can give bonuses to the state as well as its owner. Some of them are locked to being one of a group of specific nations or fulfilling other requirements, some are available for all nations if they own and control the state.
Each monument has the four possible levels "Destroyed/Not Build", "Noteworthy", "Significant" and "Magnificent". Each level gives a stronger bonus than the one before, with the level "Destroyed/Not Build" (level 0) giving no bonuses. The owner of a state in which a monument is located can upgrade the monument to a higher level, if he controls the state and fulfills the monument’s requirements. Upgrading a monument costs Political Power and takes some time, which cannot be boosted like in EU4.

A game rule allows to change this system slightly to not require ownership of the state and affect the owner, but the controller of the state. This game rule will result in faster monument "owner" changes, thus allowing to utilize monuments outside of the starting states faster. However it will potentially also result in more frequent downgrades of monuments.

Monuments can be viewed and interacted with in the state view as well as in a new window, which shows all existing monuments. This window can be opened with a button in the top right of the top bar, left to the date controls.
Since that position can be a bit problematic for lower resolutions, there is a console command that can be used in single player to move it elsewhere. The console command is move_monuments_list_button X Y (where X and Y are placeholders for the specific number for the X and Y coordinates, e.g. move_monuments_list_button -50 0 would move it 50 pixels to the left from its default position).

AI nations will also build and upgrade monuments, however to prevent them from investing their Political Power purely into them, they will only consider doing this if they have at least 300 Political Power available.
There is a game rule to change this thresthold, however it may impact AI negatively (e.g. by making it neglect other stuff like laws and advisors or monuments).
Another game rule exists to remove the Political Power cost fully for AI countries. Choosing that option will result in AI being able to upgrade monuments faster and more often without any drawbacks.

Compatibility
  • HOI4 Version: 1.14.*
  • should be compatible with any DLC
    • no DLCs are required to play the mod, though some monuments’ levels might give DLC locked modifiers
      • 1 monument gives purely DLC locked modifiers, which will not be added to the map at all, if the La Resistance DLC is not active
      • 1 monument is only added to the map, if the La Resistance DLC is active or the game rule for Spain’s Fragmentation Status is set to its 1444 borders)
  • should be compatible with most mods

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)
  • Russian localisation included (English language)
  • Polish localisation included (English language)
  • Portuguese localisation included (English language)

Credits

A few graphics were taken from Europa Universalis IV.
The images of the monuments were usually taken from old photos or images and then changed.
The descriptions of the monuments were mostly taken from wikipedia and adapted to fit into the game’s time frame, if possible.
Thanks to iCodeMaster for making the shader file to allow desaturate monument icons when disabled.

Other

If you find any bugs or have any suggestions, please let me know in the comments.

Also, feel free to join us on our Discord[discord.gg].