Vanilla++
This mod makes some additions and changes to the vanilla game to make gameplay a little faster and remove some restrictions that made no real sense to me. I made some mods in the past, most of which are included.
For players using a resolution lower than 1080p
The resource bar is made with at least 1080p in mind, so it covers the date in lower resolutions. I’m working on a fix for it.
Additions
- Urbanization
+ Decision for more building slots, up to the limit
+ Add 1 building slot
– Costs 25 PP
– Uses 2 civilian factories for 15 days
– Requires maximum infrastructure
– Requires all existing building slots to be filled
/ AI does this too. As soon as it matches the prerequisites. - Expand Resource Production
+ Decisions for Steel, Aluminium, Tungsten and Chromium
+ Add 20 to a random owned and controlled province
– Costs 50 PP
– Uses 5 civilian factories for 60 days
/ AI does not use this. I tried it out but they randomly did the decisions even though they didn’t have to, so its disabled for now - Increased Compliance Gain
+ Tweaked compliance gain
+ Faster compliance on claimed states
+ Decreased compliance loss from high compliance
+ Allows you to actually get to 80%
/ Applies for the AI too - Core Territories Using Compliance
+ Decision to core owned & controlled territory that belongs to another country
– Requires at least 80% compliance
– Costs 100 PP
/ The AI does not use this. I made the AI use this in the past, but it made capitulating majors like the UK and France a living hell. Instead they will probably do puppet governments if their AI allows it. - Resources in the top bar
+ Easily check your available resources, right next to the experience counters
+ No more opening the resource tab to check which resource is low
List of changes
- Field Marshal
- Removed the division limit on Field Marshals
Admiral
- Removed the task force limit on Admirals
Economy
- War economy and early mobilisation laws give a construction bonus to dockyards as well
– Used to only apply to military factories - "Removed" the limit for dockyards and military factories to use for production, allowing 999 per ship/equipment
– The limit was probably there for balance reasons, but the limit only upset the balance - Increased the maximum amount of build slots per state to 40
+ Up from 25 - Increased the factory limit per state to 25
+ Up from 15 - Increased the amount of civilian factories used in construction to 20
+ Up from 15 - Decreased the build cost of civilian factories
– When not on war economy, building civilian factories should be a priority
+ Conversion to military factory is much cheaper on war economy than building a new one - Increased the build cost of military factories
– Reasoning is that building military factories should be faster when on war economy, not always - Increased the build cost of dockyard slightly
– With the increased amount of civilian factories per construction job it makes a small difference
– Same reason as military factories, should be built when on war economy
I highly recommend downloading and using the following mods as well
- Coloured Ship Icons
Can’t see if its a battleship or battlecruiser without hovering over it? This mod helps.
https://steamcommunity.com/sharedfiles/filedetails/?id=1674336290 - Coloured Theatre Alert Icons
Pretty colours.
https://steamcommunity.com/sharedfiles/filedetails/?id=1673873039 - Coloured Air Force Icons
Check the type of aircraft at the blink of an eye.
https://steamcommunity.com/sharedfiles/filedetails/?id=947569629 - No Puppet Divisions
Dislike getting control of puppet divisions at random? this mod fixes that.
https://steamcommunity.com/sharedfiles/filedetails/?id=1917595694
Revisions:
Old revisions of this mod are available below. Click the link to download.