[Vanilla] Industrial Expansion – Extra Building Slots and Resources!

If you liked this item, please rate it up on Steam Workshop page.

Author: Zaph

Last revision: 15 Dec, 2025 at 04:26 UTC (6)

File size: 963.82 KB

On Steam Workshop

Description:
Other Versions

The Road to ’56 compatible version of the mod can be found here. It is currently only available for 1.15, I plan to have it updated for 1.17 soon.
A patch for Ultimate Tech Tree: New Horizons can be found here. It is currently only available for 1.15 and is NOT being maintained.

Description

Ever wanted to build tall as Luxembourg, or make Ethiopia the industrial capital of the world? With Industrial Expansion, those dreams are now a reality.

This mod adds 6 new buildings to the game. The Industrial Expansion provides each state with +2 building slots per level, and additional research allows you to build extra levels. It can be unlocked by research after first researching Basic Machine tools. The other four buildings are extractors for each metal (steel, aluminium, tungsten, chromium) plus coal which provide +4 of the resource to the state. Additional research increases the amount per extractor, and the first level can be researched with no prerequisites.

There are game rules that can enable or disable both Industrial Expansions and/or extractors, so if you only want to play your campaign with one but not the other, you have the ability to choose!

Compatibility

This mod is fully compatible with any mod that doesn’t:

  • Alter research trees or their layout
  • Add new buildings to the game
  • Change the layout of the state view window

It may work with mods that do these things but there will probably be issues, most likely in the form of incorrect UI layout.

FAQ
  • Q: Does the AI build Industrial/Resource Expansions?
    A: Sometimes. I’m not super knowledgeable about how AI decision-making works so I’ve left it pretty much untouched in the current version of the mod. I have seen them make the buildings on rare occasions in my own games.
  • Q: Does this work with XYZ mod?
    A: See above. If you’re unsure, give it a try on a new save file.
  • Q: Can you make this compatible with XYZ mod?
    A: Maybe. It depends on the level of complexity and my time constraints, leave a comment and I will respond when I can.
  • Q: When update?
    A: When I make it.[i.pinimg.com] I keep up with this game on a regular basis so after a new DLC it shouldn’t be too long. Don’t ask in the comments because I won’t respond, instead I will comment when I have update-related news to share.
  • Q: Can I make my own version of Industrial Expansion, or make a patch for other mods?
    A: You have my full approval to use the resources in this mod in any way you see fit. The only exceptions are re-uploading Industrial Expansion unmodified and in full, or attempting to charge money for anything you make using the mod resources.