Colonial Expansion

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Author: TheHunterManX

Last revision: 5 May, 2024 at 09:07 UTC (13)

File size: 28.68 MB

On Steam Workshop

Description:

Currently in Beta. Bugs and Suggestions are welcome.
Supports the latest version (1.14)

𝐈𝐧𝐟𝐨
Every country has been reduced to only a capital state. Many ideas from certain countries have been removed, such as disjointed government. The vast majority of land is now owned by Unclaimed Territories.

To colonize land, you must select an eligible state (neighboring/coastal), There will be a flag in the top left to colonize. Click it. However, this only makes it a colony state. To truly integrate it, you must select the state once it is colonized, and click the ‘integrate state’ button.

𝐀𝐈
The AI, arguably one on the most important parts of a mod like this, will also try to colonize. Having too many AI colonize though is laggy. To select which AI to enable, go into decisions, then select ‘Enable Global AI’, then select which region you would like to enable.

There is now an option to disable AI from colonizing foreign land (i.e britain from the dutch east indies). It can be found in game options.

𝐍𝐞𝐰 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐬:
Changed how colonies are named to be more unique. No two colonies should share the same name.
Every country will now start with 4 research slots.
Fixed SS Colonizers not working.
Fixed national focuses not resetting for colonies.
Fixed being able to send peace deals to subjects
Fixed player stats being reset rarely due to creating colonies.
Changed description of creating colonies.

𝐈𝐧𝐭𝐞𝐠𝐫𝐚𝐭𝐞𝐝:
Improved Generic Tree.
Faction Distance Limiter (Modified to include guarantees)

𝐊𝐧𝐨𝐰𝐧 𝐈𝐬𝐬𝐮𝐞𝐬:

𝐂𝐫𝐞𝐝𝐢𝐭:
The creator of the generic focus tree. Where to find them: https://steamcommunity.com/sharedfiles/filedetails/?id=2068231243&insideModal=0&requirelogin=1

𝐏𝐞𝐫𝐦𝐢𝐬𝐬𝐢𝐨𝐧:
As long as you don’t upload the whole mod-unedited, do as you like with the code.