[MD] Ammunition
Submod for Millennium Dawn: Modern Day
Original mod Ammunition; created by: Spielkrokodil
This mod adds Ammunition as a resource to the game. This differs slightly from the original mod as I removed the need for two new buildings. Instead, ammunition is produced and stored in Military Industry buildings. This should also make it easier for the AI as they will naturally build those buildings so we shouldn’t see AI fronts stall due to lack of ammo.
When in combat, ammunition is reduced from stockpile per battalion type daily as follows:
Special Forces = 50
Mechanized Infantry = 70
Armored Infantry = 80
Mechanized Paratroopers = 70
Armored Paratroopers = 100
Mechanized Marines = 70
Armored Marines = 100
Light Air Assault = 100
Armored Air Assault = 150
Armored = 125
Armored Company = 100
Armored Recon Company = 100
Artillery = 150 200
SP Artillery = 300 200
SP Anti Air = 150 200
Attack Helicopter Battalion = 300
Every other unit (infantry, militia, motorized, etc…) = 10
- Defensive combat = 1
- Offensive combat = 2
Military Industry building now produces 250 rounds of ammunition/day and stores 100k per building.
- Decision that allows you to purchase ammo using MD economy.
- Decision that allows you to double your ammo production at the expense of build speed, factory output and equipment production efficiency.
- I removed the extra consumption factor for leaderless divisions as the AI often creates armies without leaders.
Should be compatible with nearly all submods. Most of the mod added on with the exception of:
commonbuildings 0_buildings.txt
interfacetopbar.gui
- Lend lease ammo
- Sell ammo decisions
- Decisions to increase stockpile capacity
- Volunteers expending ammo
- Air and Navy expending ammo
Updated for: MD v1.11.X // HOI4 v1.15.X || Last Updated on 11/27/2024
Revisions:
Old revisions of this mod are available below. Click the link to download.