Better Mechanics : Frontline AI | Updated

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Authors: Choo_Choo_Oreo, vonkaja, Amine Alkaline

Last revision: 6 Apr at 09:42 UTC (31)

File size: 1.08 MB

On Steam Workshop

Description:

Updated Version of the previous mod to account a bit for modern hoi4.

If you want to help me ‘fight’ Paradox’s mistakes, you can do that here : https://bmc.link/arcanemaster

Not Ironman Compatible

Current Mod Version: 6.5

Compatible with Hoi4 Version(s): 1.14.*

Presentation

Using Better Mechanics: Frontline AI, you can finally go up against the AI Hoi4 deserves. It will now be more difficult to rush Moscow with one division as the AI will prioritize frontlines much more than garrisoning during a war. The AI will also not abandon their frontlines to fight a smaller enemy, so you will be up against a tougher fight.

Features

-AI more reluctant to join wars they’re not ready for
-AI will deploy untrained troops more often in a war
-AI more reluctant to do dangerous plans
-AI maintains frontlines while still defending from naval invasions
-AI doesn’t commit an insane amount of troops to useless invasions
-AI more cautious with executing plans if troops aren’t on the border
-AI less likely to put too many troops in low supply zones
-If AI is losing combat, they will stop attacking in at least 1 ingame days

– Told the AI to focus on following the arrow instead of attacking to the side. This should result in more encirclements, better AI micro, more movement on the frontline, and even the possibility to play the game without microing at all if you wish to do so!
– Told the AI to walk into more empty territory. Still does not reliably do that, but it is better than in vanilla. We’re getting there.

– The AI is a much better lend leaser now

– The AI has a much higher priority for area defense missions. This means that the AI will hold more divisions back from the front to defend ports and VPs.
– The AI has a higher priority for the primary front, this means it will commit more divisions to the main threat.
– The AI will abort battle plans more aggressively if the majority of its divisions are considered weak.
– The AI will more aggressively cancel attacks which are not going well.
– The AI will field larger navies whenever possible.
– The AI should be much better at assigning divisions along a front to terrain they perform better in. IE, Mountain Divisions in Mountains.
– The AI significantly lowers the priority of very low supply fronts (IE Africa)

To experience the full might of this mod, I recommend the hand picked selection of these mods for the best experiences :
Better Mechanics : AI DIvisions : https://steamcommunity.com/sharedfiles/filedetails/?id=2996504479
Dynamic Research Slots : https://steamcommunity.com/sharedfiles/filedetails/?id=2782571928
Lower Build Cost (Buildings) : https://steamcommunity.com/sharedfiles/filedetails/?id=1137990386
Realistic Army Sizes : https://steamcommunity.com/sharedfiles/filedetails/?id=2640461998
Better Mechanics : Combat https://steamcommunity.com/sharedfiles/filedetails/?id=2994638916

Compatibility

Highly Compatible, I really can say that this mod is compatible with lots of mods, as long as tech isn’t radically changed , so that means that mods like :
Kaiserreich/KX, R56, EAW, Ultimate Tech Tree or others are compatible with this mod

Mod made in synergy with Vanilla and Kaiserreich

DISCORD SERVER

IMPORTANNT ANNOUNCEMENT :

Due to being very tired of picking up individual requests and wantaing to centralize things a bit, I created a full discord server for my mod collection, please now do everything there, i’ll be rarely answering to comments, esecially bug reports and suggestions. You can d all that in the new discord here :
https://discord.gg/y2pRQWggTn

Recommended Collections:

=> Better Mechanics : Ai Compilation is HIGHLY RECOMMENDED https://steamcommunity.com/sharedfiles/filedetails/?id=3008926306

Civillian and Military Laws is here : https://steamcommunity.com/sharedfiles/filedetails/?id=2983516043