Better Mechanics : AI Divisions

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Authors: Buffalo, Choo_Choo_Oreo, Amine Alkaline, omarux282

Last revision: 12 Jun at 07:48 UTC (56)

File size: 1.77 MB

On Steam Workshop

Description:




The AI never lost wars because it lacked factories.
It lost them because it built divisions like it didn’t know what war was.

Better Mechanics: AI Divisions is a full rework of how the AI designs, fields, and scales its divisions across the entire game.

The goal is simple:
If the AI has the industry, it should have the army to match.

No more paper infantry blobs.
No more armor-less majors in 1942.
No more predictable, one-template spam that collapses the moment you look at it funny.

NEW FEATURES/UPDATES in 10.0
  • If you choose so at the beginning of the game, you can now enable AI space marines divisions being made.
  • AI may now make dedicated tank destroyer divisions if the player deploys a sizeable tank force.
  • AI will make dedicated assault infantry divisions. It’s basically a high breakthrough inf div with arty battalions and armored support companies.The frontline of the ai now has a mix of all-rounder infantry and assault infantry divisions.
  • AI divisions are marginally meatier/have more org now to withstand players better.
  • AI army composition by doctrine is better and more streamlined now (cleaned up the code and simplified scripts and whatnot).
  • Motorized Rocket Artlliery (ie Katyushas) have been integrated in some ai templates. If the AI does research them they will get proeminently featured.
  • AI makes more divisions overall, particularly infatry, to cover its front better (AKA fixed a big bug and downside of the mod where for some reason majors underproduced infantry, and divisions as a whole).
  • AI will field heavy tank divisions, depending on doctrine, with Grand Battleplan nations being especially fond of them.

Army Composition Overhaul

  • AI fields a diverse mix of division types:
    Infantry, motorized, mechanized, armor, heavy armor, mountaineers, marines, amphibious forces, and suppression units.
  • Army composition adapts to doctrine choices:
    – Mobile Warfare favors mot/mech
    – Superior Firepower leans into artillery
    – Grand Battleplan and Mass Assault behave accordingly
  • As industry grows, the AI will field more armor regardless of doctrine.
  • Division spam is reduced, improving equipment efficiency and force quality.

Infantry Division Design

  • Over 20+ infantry templates depending on doctrine and industrial capacity.
  • Widths scale logically with industry
  • Infantry divisions regularly include:
    – Support artillery
    – Anti-air / anti-tank
    – Maintenance and supply companies
  • Expect unpredictability instead of fighting the same division for 10 years.

Armor/Mobile Division Design

  • Over 20+ armor templates across tech tiers and industry levels.
  • Light, medium, and heavy tank divisions are all represented.
  • Armor widths scale realistically:
  • Mechanized and motorized formations are integrated where appropriate. You may spot some Katyushas in late game…

Special Forces & Role-Based Units

  • Mountaineers are properly sized and deployed:
    ~25w in mountain-heavy theaters
  • Marines and amphibious tank marines:
    30w templates
  • Special forces are no longer cosmetic and actually impact combat outcomes.
  • Suppression divisions standardized at 10w.

Air Force Composition Logic

  • AI primarily produces fighters throughout the game.
  • As industry grows, CAS / TAC / STRAT production scales according to doctrine.
  • Air force composition now matches the AI’s economic and strategic situation.

Industry, Construction & Support Scripts

  • A wide set of AI scripts improves:
    – Industrial allocation
    – Military production flow
    – Template adoption timing
  • Construction behavior is lightly adjusted to better support long-term force quality.
  • These changes exist to support division quality, not override vanilla balance.

What This Mod Does NOT Do

  • It does not give the AI free equipment or combat buffs.
  • It does not force historical templates.
  • It does not remove player freedom in division design.

Recommended Mods for Full Experience

Better Mechanics: Frontline AI
Better Mechanics: Production
Better Mechanics: Combat
Dynamic Research Slots
Realistic Army Sizes

These mods are designed to complement each other, not fight over AI logic.


Compatibility

Highly compatible with most mods that do not radically rewrite unit structure:
– Vanilla
– Road to 56
– Equestria at War
– Major overhaul mods

Unit-level changes are respected where possible.


I’m centralizing everything for my mod collection on a new Discord server. I’ll not respond to comments, bug reports, or suggestions here. Please use the Discord Server[discord.gg] for all future requests. Comments have been disabled for efficiency and compliance.

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