Better Mechanics : Resource Wars (EAW)

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Author: Amine Alkaline

Last revision: 19 May, 2024 at 14:40 UTC (4)

File size: 2.55 MB

On Steam Workshop

Description:

Not Ironman Compatible
Current Mod Version: 1.7
Compatible with Hoi4 Version(s): 1.14.*

Compatibility patch for EAW (Standalone)

I like the resourcenkrieg mod I with the creator’s permission, I took the mantle of updating the mod
Expect some updates here and tehre (The mod functions now)

If you want to give me money , you can do that here : https://bmc.link/arcanemaster

Presentation

During the 20th century total war required full investment into the war from not just the military, but the entire nation. This led to an increased strategic focus on acquiring and managing resources that supplied the home front. To expand upon this side of the war, Ressourcenkrieg adds grain and coal as resources along with stockpiling for those resources.

Features

  • New Resources
  • Resource Stockpiling
  • 21 new laws for resource management
  • Factories and synthetic refineries now cost coal
  • Populations now require food
  • De-population mechanics due to starvation

Guide
  • Dockyards, military factories, and civilian factories all now cost 1 coal per day to maintain, while synthetic refineries cost 3 coal. Failure to maintain the required coal will result in significantly decreased factory output, fuel output, and rubber output. You can manage the effect of coal shortages using the resource management laws allowing you to allocate the limited coal that you have available.
  • One grain feeds 1 million population. Failure to maintain enough food will result in food shortages. During a food shortage you will lose population, stability, compliance and suffer extra resistance growth. Depending on your nation’s ideology you can use laws to prioritize feeding your core or occupied population. For example, in a severe food shortage if your core population is prioritized then a greater percentage of occupied pop will die than core pop and you will receive greater compliance and resistance penalties than stability penalties.
  • Coal, grain, and rubber can be stockpiled. Upon entering a deficit in any of these resources, that resource will start automatically being pulled from the stockpile. The stockpile limit is determined by world tension and total infrastructure level across all states. You can also raise one of your resource’s stockpile limit using the stockpile focus laws.
  • Rationing will lower the amount of food required by your people to avoid a food shortage, but it will not reduce the severity of shortage should you find yourself in one.
  • You can use the resource management laws to shut down factories in occupied states. Use this to avoid coal shortages caused by factories that can’t be used anyway due to low compliance. The default law disables all factories in states with less than 40% compliance.

***IMPORTANT*** – The button that opens the resource stockpile window can be found at the top of the logistics tab as can be seen in picture #4 (shortcut = Shift + R)

***IMPORTANT*** – Pressing the coal and grain icons in the stockpile window will bring up a resource display on the top bar

Know Issues

– If someone could help me resize the UI to the left and make it fit better, I would love it
Fixed
– WIll find a way to make the Dread Leaugue, Changeling Lands and Greneclyf not require food, but might take some time
Fixed

Download
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Equestria at WarSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.