战略资源储备
GUI功能性模组,测试版本:0.0.4,适配游戏版本:1.17.*
解决资源倒海里的问题,你现在可以储备剩余的战略物资了(日结算)
出口份额会全额计算进战略物资,你可以理解为哈耶克的大手刺激原材料产业复制了一份用于出口他国
你的物资储备上限取决于你的国家基建水平(基建数量),默认基建系数为1000
当日盈余小于0,且物资储备大于一日消耗量时,将自动补齐资源缺口(注,受到你的贸易法案修正)
原油补齐机制为:33%燃油库存以上仅储存原油,小于该阈值开始提取库存开炼.
📌游戏设置里可以修改算法循环间隔,日计算或者月计算,默认为日计算📌
该mod未经新版本特殊项目资源消耗测试,可能会因此出现数值计算错误
缩放比例可能会导致UI对不齐,正常比例是1.5×
几乎所有以原版资源机制为框架的mod,除非占用UI块
原版机制修改,军事经济改进,生产平衡。
Beta Version: 0.0.4, Adapted Game Version: 1.17.*[[/b]
1. **Reserve System**: You can now stock up on the remaining Strategic Goods stockplies,rather than pour them into the sea.
2. **market incentives**: All export shares will be calculated in the reserves,but you can still trade with extra share caused by Economic incentives (well , it‘s make sence ,Isn’t it?).
3. **infrastructure**:How many resources you can store depends on your countries infrastructure level.
4. **Take out when it’s in need**:If the day’s surplus is less than 0 and the reserve is greater than the day’s consumption, the resource gap will be automatically filled (modified by your trade law).
5. **new game rule*:📌In the new game rule, you can set the algorithm cycle interval, daily calculation or monthly calculation, the default option is daily📌.
4. **Oil**:Same as other resources but calculate only export part,supplying when your fuel ratio are less than 33% in total .
If the GUI is not in the right position, check your game UI scaling .
the calculation algorithm has not been tested for special_program’s cases in the latest dlc, and there may be unknown bugs
Almost all mods with vanilla resource framework, except for which blocks the UI.
Revisions:
Old revisions of this mod are available below. Click the link to download.