Unlock ship slots
Modified the ship designer slots.
– Added at least 14 new slots in total across the upper and lower sections. *This will not affect existing slots or their available options*.
– Adjusted the position of the capital ship indicator icon
– Increased the maximum limit for radar, armor, etc. by ten times.
Notably, submarines can now be equipped with depth charges, naval guns, anti-aircraft guns, and submarine aircraft carrier hangars, meaning a single submarine fleet can perform anti-submarine warfare, Strike Force, air superiority, and other missions.
### Modified files:
– `common/units/equipment/ship_hull_carrier.txt`
– `common/units/equipment/ship_hull_cruiser.txt`
– `common/units/equipment/ship_hull_heavy.txt`
– `common/units/equipment/ship_hull_light.txt`
– `common/units/equipment/ship_hull_submarine.txt`
– `interface/equipmentdesignerview.gui`
### Q&A
#### Slots exist but are locked and cannot be selected
There is a mod conflict. Check which other mods have modified `ship_hull_x.txt` and manually resolve the conflict using the guidelines in the `README.md`.
#### Does the AI use the ship slots or do they just use preexisting designs?
AI only uses preset templates, and this fact can be verified via the `tag` command in the console.
#### Can this mod be adapted for xx mod?
Since each file involved covers a wide area, adapting for other mods would require significant work with each update. Therefore, we do not plan to adapt for various mods. If you are interested, you can refer to the guidelines in the mod files to adapt it yourself. However, you can try adjusting this mod’s load order to override other mods’ related content and see if it works properly.
Revisions:
Old revisions of this mod are available below. Click the link to download.