Better Mechanics : Artillery Reborn




Artillery shaped the battlefield of World War II, but in Hearts of Iron IV its cost, width, and offensive performance often make it difficult to justify.
Better Mechanics: Artillery Reborn is a focused balance overhaul that makes artillery worth building and gives each type a clear role.
No feature bloat or new mechanics. Just better numbers.

The Problem With Vanilla Artillery
- 3-width battalions fit awkwardly into many common division templates and can waste available combat width.
- Its industrial cost often provides too little combat value.
- Low breakthrough makes artillery-heavy divisions fragile on offense.
- Rocket artillery lacks a strong battlefield identity.
What This Mod Changes
Combat Width: 3 -> 2
- All affected artillery battalions use 2 combat width.
- Cleaner templates with less wasted width.
Line Artillery and Motorized Artillery
- Soft Attack: +25%
- Hard Attack: +150%
- Defense: +25%
- Breakthrough: +25%
- Piercing: +100%
- Role: Reliable general-purpose fire support for both defensive and offensive formations.
The hard attack and piercing represent concentrated fire, direct-fire engagements, and specialized ammunition. Artillery can support attacks against armor, but does not replace dedicated anti-tank units.
Rocket Artillery
- Soft Attack: +50%
- Hard Attack: +150%
- Breakthrough: +50%
- Piercing: +150%
- Role: High-impact assault artillery for breaking fortified, concentrated, or heavily equipped formations.
Massed salvos, rapid saturation, and shock make rocket artillery the strongest option for supporting major assaults.
Motorized Rocket Artillery
- Soft Attack: +25%
- Hard Attack: +150%
- Breakthrough: +25%
- Piercing: +150%
- Role: Mobile anti-armor fire support for fast divisions.
Motorized rockets trade some raw assault power for mobility. Both truck-towed and vehicle-mounted rocket battalions use this profile.
Historical and Gameplay Rationale
- Artillery was central to suppression, defense, and offensive preparation.
- Conventional guns threatened armor through concentrated fire, direct fire, and specialized ammunition.
- Rocket artillery traded precision for rapid saturation and shock.
- These bonuses represent battlefield influence, not the literal performance of every gun or rocket.
Design Principles
- No hidden cheats or country-specific advantages.
- No scripts, new equipment, or technology changes.
- Bonuses scale with existing progression.
- Dedicated anti-tank units remain the specialized answer to armor.
- Does not change equipment files or technology trees.
- Does not add new unit types or mechanics.
- Does not change AI behavior.
- Does not modify support artillery companies.
- Does not rebalance anti-tank or anti-air battalions.
- Does not rebalance self-propelled artillery.
- The AI is not taught to redesign divisions around the new balance.
- Mods replacing the same artillery file can override these changes.

Compatibility
This version is designed for The Road to 56.
Compatible with mods that do not replace
. Major total conversions and unit overhauls may conflict.
Load Order:
Place this mod below other artillery mods if you want its values to take priority.
Expected Gameplay Impact
- Artillery-heavy divisions become viable in offensive operations.
- Rocket artillery becomes the premium assault option.
- Motorized rockets provide useful support for fast formations.
- Combined-arms designs are rewarded over pure infantry spam.


For bug reports and suggestions, please use the Discord Server[discord.gg]. Workshop comments are not monitored.
Enjoy the God of War.
Thumbnail art by Axis Kast[forums.civfanatics.com]
Revisions:
Old revisions of this mod are available below. Click the link to download.



