OWB Rurikid Legacy
Exiled from their homeland in Mineapolis by the new Overboss, Rurikids set sail west to the lands of Dakota. If they manage to secure themselves a land to call home, what will their future be: will the Knyaz respect the Old Gods and Veche or will he take his tribe in a new direction, inspired by the ideas of his father?
Rurikids – a nation of raider exiles that starts at war with Two Peoples in Dakota. For now the mod features:
120 focuses
2 paths with unique mechanics tied to them
Veche Mechanic working simmilar to estates from EU4
Velikoye Knyazhestvo Mechanic for expanded interactions with puppets
2 formables depending on your choices
Unique manpower and centralisation laws (tied to ruling party)
For those who like to play with map expansion mods:
Official compat. patch for ECR and RBR made by me
https://steamcommunity.com/sharedfiles/filedetails/?id=3669617116
NOTE: it took me about 10 days to make it from ground up and, as with my previous mod, i plan to update it pretty regularly. For now focuses are missing descriptions. That will probably be added in the coming updates. I prioritized gameplay and mechanics over flavour but thats the only objectively missing piece of dev i’ll need to do. Done. Hope you’ll enjoy the rest.