The Politician
—[ The Politician – Mod Review ]—
The Politician is a mod designed to enhance the construction system of Hearts of Iron IV by introducing new buildings focused on resource production, political development, and military support.
The mod is currently in an early stage of development. Many updates are planned, each accompanied by clear explanations of the new features they introduce.
You can see below what does the mod includes !
—[ The State Buildings ]—
• the Train Network Infrastructures : gives a 5% dockyard output bonus per train network infrastructure. they can be built 5 times per state ;
• the State Administration : gives a daily political power gain of +0.3 per state administration. they can be built once per state ;
• the Police Station : gives a weelky stability bonus of +0.30% per police station. they can be built once per state ;
• the Research Laboratory : gives a research speed boost of 1.5% per research laboratory. they can be built once per state ;
• the Conglomerate Of Industries : gives a construction speed bonus of 2%, a production efficiency cap bonus of 2%, a production efficiency growth bonus of 2%, a production efficiency base bonus of 2% and a factory repair speed bonus of 2% per conglomerate of industries. they can be built once per state ;
• the Economic Planning Bureau : gives a consumer goods factories factor of -1.5% per economic planning bureau. they can be built once per state ;
• the Army Office : gives a weekly war support bonus of +5% per army office, its also gives a daily command power gain of +0.5 and it increase the maximum command power capacity by 10. they can be built once per state ;
• the Recruitment Office : gives a weekly man power gain of +150 per recruitment office. they can be built twice per state ;
• the Training Ground : gives reduce the division training time by 1% per training ground. they can be built once per state ;
• the Army Academy : gives a daily army experience gain of +0.5 per army academy. they can be built once per state ;
• the Navy Academy : gives a daily naval experience gain of +0.5 per naval academy. they can be built once per state ;
• the Air Force Academy : gives a daily air experience gain of +0.5 per air force academy. they can be built once per state ;
• the Family Support Center : gives a monthly population bonus of +2.5% per family support center. they can be built once per state ;
• the Anti Air Facility : gives the specified state protection against enemy bombers and the ability to fire at attacking aircraft in addition to the normal anti air building. Due to its size, the anti air facility is more expensive to build than the anti air building. they can be built once per state ;
—[ The Shared Buildings ]—
• the Democratic Party Headquarters : gives a daily democratic support bonus of +0.3 per democratic party headquarters. they can be built once per state but cant be built if another political party headquarters is already built in the state ;
• the Communist Party Headquarters : gives a daily communism support bonus of +0.3 per communist party headquarters. they can be built once per state but cant be built if another political party headquarters is already built in the state ;
• the Fascist Party Headquarters : gives a daily fascism support bonus of +0.3 per fascist party headquarters. they can be built once per state but cant be built if another political party headquarters is already built in the state ;
• the Neutrality Party Headquarters : gives a daily unaligned support bonus of +0.3 per neutrality party headquarters. they can be built once per state but cant be built if another political party headquarters is already built in the state ;
• the Steel Plant : add to the selected state a total of 32 of steel production per steel plant. they can be built once per state and are pretty expensive ;
• the Coal Mine : add to the selected state a total of 32 of coal production per coal mine. they can be built once per state and are pretty expensive ;
• the Aluminium Plant : add to the selected state a total of 32 of aluminium production per aluminium plant. they can be built once per state and are pretty expensive ;
• the Chromium Plant : add to the selected state a total of 32 of chromium production per chromium plant. they can be built once per state and are pretty expensive ;
• the Tungsten Plant : add to the selected state a total of 32 of tungsten production per tungsten plant. they can be built once per state and are pretty expensive ;
• the Oil Well : add to the selected state a total of 24 of oil production per oil well. they can be built once per state and are pretty expensive ;
• the Oil Refinery : add to the selected state a total of 32 of rubber production per oil refinery. they can be built once per state and are pretty expensive ;
—[ The Provincial Buildings ]—
• the Trenches : gives a penalty to the attacker of -15% per level. they can be built to the maximum level of 10 and are twice cheaper as a bunker ;
• the Beach Traps : gives a penalty to the attacker of -15% per level. they can be built to the maximum level of 10 and are twice cheaper as a coastal bunker ;
—[ Other Features ]—
• the Maximum Number of State Shared Slots ( who are used to built factories, etc. ) has been changed from 25 to 32 ;
• the Maximum Number of Civilian Factories used per construction, has been changed from 15 to 30 ;
• the State View has been rework to allow you to see clearly what you already built and what slots are still empty ;
—[ Supported Languages ]—
• for now the mod only works with the English and French version of the game ;
—[ What’s Planned ]—
• a Political Ideas System ;
• make the mod compatible with the HOI4 biggest mods ( like RT56, EAW, ETT1960 and more ) ;
—[ In the case you face an Issue with the mod ]—
You can contact me on dm in discord : syxerian
In case you face an issue that I dont, I’ll look into fixing it ASAP !
Feedback and suggestions are always welcome !
— Respectfully, Syxerian
Revisions:
Old revisions of this mod are available below. Click the link to download.