Unit Leader Expand
New or Changed Feature:
I. Unit Commanders
Level cap: Army & navy commanders expanded to level 100; agents & scientists to level 10.
Victory event reward: When win ratio >80% over 30 days, army commanders have a chance to gain bonus XP and a temporary trait.
Passive XP gain: Army/navy commanders gain daily XP based on number of commanded units (within command limit); during combat, extra XP based on combat advantage and division count (double for volunteers).
Skill points: Cap raised to 100; skill points per level up increased from 3 to 5; academy spirit upgrade chance now 100%; academy spirit no longer gives extra skill points but increases acquisition tendency for specific skills.
Skill point effects: Army commander skills above level 10 provide extra bonuses, with diminishing returns per level.
Level milestones: Army commanders gain command limit, small bonuses, reduced ability CP cost, shorter cooldown, and longer duration every 10 levels; navy commanders gain small bonuses every 10 levels.
Trait changes: "Career Officer" gives +25% commander XP gain; "Concealment Expert" air superiority penalty moved to abilities; XP gain condition changed from division ratio to battalion ratio; Special Forces expert gains XP when commanding a certain proportion of special forces.
Commander abilities: "Issue Winter Equipment" available after learning Winter Expert; added "Forced March", "Construct Fortifications", "Covert Operations".
Numerical display: Commander XP and trait XP progress shown to 3 and 5 decimal places respectively.
II. Air Aces
10. More ace levels: 7 additional proficiency levels for aces (total 10), providing higher air bonuses.
11. More ace roles: Aces available for reconnaissance and transport aircraft.
III. Military Advisors
12. Advisors become commanders: At game start, all military advisors without a corresponding commander become level 1 commanders.
13. Higher advisor traits: Minister & chief of staff advisor traits gain "Legendary" and "Epic" tiers, unlocked at commander levels 16 and 24.
14. Air trait sync: Commanders serving as air minister/chief of staff also improve advisor trait effects upon leveling up (like army/navy).
IV. Game Rules
15. Character integration: New annexation rule – upon annexation, gain annexed country’s commanders, advisors, agents, scientists, leaders, etc. Leaders with traits can serve as political advisors; leaders without traits become level 1 field marshals. If "annex only subjects" is chosen, annex via autonomy management screen. Default = no integration (vanilla behavior). Must be set before game start.
16. AI XP cap: Limit XP gained by AI through this mod’s new commander XP mechanics.
The above features are current as of March 31, 2026. See changelog for details.
This mod was started on March 4, 2026 (spare time), main features completed by March 20, compatible with version 1.17.
On March 31, 2026, some extra content was removed; currently only commander traits and army/navy spirits overwrite vanilla files.
This mod modifies vanilla commander traits, officer corps spirits, commander abilities, etc., and is primarily designed for vanilla. Incompatibility with other mods (especially large overhauls) is normal. To resolve conflicts, try moving this mod to the bottom of your load order, or use the Lite version:
https://steamcommunity.com/sharedfiles/filedetails/?id=3696266332
For reprints, improvements, or reuse of parts of this mod, please contact me first and credit this mod in your release. For bug reports, multiplayer, or modding discussions, join QQ group 930908906.
Revisions:
Old revisions of this mod are available below. Click the link to download.