SW Executor Revived

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Author: codeforges

Last revision: 23 Jun at 19:51 UTC (3)

File size: 231.75 MB

On Steam Workshop

Description:
Star Wars: Executor (Revived)

A revival of the abandoned Hearts of Iron IV mod "Star Wars: Executor" (originally by lg13826, Workshop ID 1812450199), brought forward to HoI4 1.19 "Case Green".

The original mod went unmaintained after late 2021. Across NSB, BBA, AAT, GoE, ToA, WuW, SEA, and 1.19, vanilla updates silently broke piece after piece until the mod would not even reach the main menu. This revival fixes that, then builds on it. It began as a faithful port of lg13826’s original design and has grown a full second act on top of it.

Credits

The foundation of this mod (the Galactic Empire as a faction, the original Imperial focus tree, stormtrooper subunits, TIE fighter models, the Imperial tank, blaster equipment, the imperialism ideology, the Empire’s tech folders, the bespoke Imperial tech tree GUI, and the original localisation and lore) was created by lg13826. Massive cudos. This revival exists because their work was good enough to be worth saving from version rot.

What you get

  • The Galactic Empire (tag IMP) as the headline nation from the vanilla 1936 bookmark, with Darth Vader as Imperial leader and a Coruscant Imperialism government.
  • An Imperial garrison stranded after the Executor’s crash, holding Kuwait at scenario start, with a powered economy, the 1.18 energy mechanic, and the ship reconstructed over time.
  • A large Imperial focus tree with a full second act: COMPNOR (propaganda, the Imperial Security Bureau, and a manpower spine), the Moff System (carve the planet into Oversectors), and the Inquisitorius leading to Vader’s choice to serve the Emperor or crown himself.
  • The Planetary Government: proclaim Imperial rule over the world, rename the throne-world to Imperial Center, demand the submission of minors, and govern the planet through Imperial decisions.
  • A working Imperial air force: stormtrooper infantry with E-11 blasters, the full TIE line, a dedicated gunship line, strategic bombers that drop nukes, and concussion missiles.
  • Imperial design companies (Military Industrial Organizations) with lore traits and custom emblems: Rothana, Sienar Fleet Systems, BlasTech, Kuat, Cygnus Spaceworks, and Koensayr Manufacturing.
  • Conquest of the Middle East and beyond, updated for the reworked 1.18 map, with the colonial powers and their mandates handled correctly.
  • Six dedicated Empire tech folders with bespoke Star Wars decoration, plus a deep Imperial officer roster.

Roadmap

  • Naval rework: Imperial naval reworked into a Star Wars flavored tree (heavy missile cruisers, amphibious assault carriers, submarine variants), with vanilla naval gated out for the Empire.
  • Imperial Diplomacy: found the Imperial faction, absorb nations, and pressure enemy coalitions to release their members.
  • Imperial Arsenal: license Imperial pattern equipment to your subjects so their armies stop fielding obsolete native kit.
  • Special Projects and the rest of the modern feature set Paradox has shipped since the mod was abandoned.

Status

Playable. Active development. Expect bugs. Bug reports welcome.

Compatibility

Game version: HoI4 1.18.3 "Case Green". Achievement compatible: no (overrides core files). Ironman compatible: no. Multiplayer: untested, will probably desync.

License

Same spirit as the original mod and Steam Workshop norms. Non commercial. Attribution required. Star Wars content remains the property of Lucasfilm / Disney as fan use. Just don’t strip credit from lg13826. If lg13826 ever reappears and wants to take it back, the door is open.


Latest release: v0.7 – The Designer Fix

For HoI4 1.19.x. Start a NEW GAME: the equipment and unit-unlock fixes only take effect on a fresh save.

Division designer

  • Researched units and support companies are back in the designer. The engineer support company, the Imperial engineer company, speeders and armored transports all went missing when the unit-unlock syntax broke on the current HoI4 patch. They unlock and build normally again.
  • Imperial support companies no longer demand vanilla Support Equipment. Imperial Support Equipment now has its own archetype, so you no longer have to research and produce ordinary Support Equipment before switching to the Imperial variant.
  • Captured Tier-1 weapons no longer poison your stockpile or templates. The Imperial blaster line now uses its own equipment archetype, so the crude Tier-1 rifles you capture from the AI stay out of the Imperial pool instead of faking a surplus and stuffing your templates with junk.

Focus tree

  • Late-game focuses stop wasting their buildings on a full Kuwait. Once the homeland is maxed out, building grants now spill into the first conquered territory that still has room.
  • The special-projects specialization list shows up correctly in the Imperial tech tree again.

Discord https://discord.gg/2kN2ukzv5d

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.