All Doctrines (Vanilla)
1.19.
Design Idea for this mod: Make every Grand Doctrine and subdoctrine available at once.
Features
– You can have multiples of the same subdoctrine and same grand doctrine
– Added 8 new tabs for Grand doctrines, allowing a total of 4 land, 3 naval, 3 air and 2 special forces grand doctrines.
– The first 3 land, first 2 naval, first 2 air and first special forces tab use the vanilla layout and amount of subdoctrines
– The last tab of each warfare type has the biggest selection of subdoctrines, you need to scroll to access each subdoctrine.
– also the last tab has the exact amount of subdoctrines needed to allow you to go for one of each unique subdoctrine
– for example: For the land doctrines there are 9 infantry, 8 support, 6 armor and 9 operations subdoctrines, which is the provided amount for the last land doctrine tab.
– As such you have more spaces than there are unique subdoctrines, so go wild
– No requirements needed for subdoctrines (i.e. no defensive war for Desperate Defense, no helicopter special project for Air cavalry, etc.)
– Removed special forces branch extension requirement for special forces subdoctrines
– Removed max range penalty from some naval subdoctrines (personal preference of mine)
– AI will not use the additional tabs, only the first one of each type, just like vanilla
– I recommend a mod that increases army xp limit and maybe a boost to your army xp gain because I didn’t change the amount of xp required to assign a doctrine
– Also if it isn’t obvious by this point: this mod is not balanced in any way or form, if you stack enough artillery or infantry subdoctrines you will roll over the ai, consider buffing them in the game rules
Compatibility:
Almost everything as long as it doesn’t touch the /common/doctrines folder, which is usually tech extension mods or total overhaul mods like OWB.
But even then it might be semi-compatible with tech extension or overhaul mods (as in the game runs and boots), just don’t expect the doctrine buffs to work on custom units or be surprised when the doctrine ui is broken.
Issues:
– If you have a (or multiple) military theorists, their bonuses only work for the FIRST tab of each type of doctrine, every other tab does not benefit from them. Fixing this would require me to edit the traits from /common/country_leader which I don’t want to do for compatibility reasons
– Similarily, the xp reduction boosts and stuff you get from focuses also only apply to the first tab of each doctrine type.
– Also applies to Army, Navy and Air spirits, with the caveat that some spirits have an OR clause for subdoctrines and if you have the mentioned subdoctrine it will work.
– Sometimes, maybe, rarely (happened to me once): Selecting a subdoctrine and quickly clicking another doctrine tab may cause the game to crash, I have no idea how to fix this and where this error comes from. For maximum safety I recommend saving your game before assigning doctrines.
– Track progress for subdoctrines are sometimes misaligned/offset (no gameplay impact)