Sea Warfare Balancing

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Author: Niklas

Last revision: 26 Jan, 2018 at 11:23 UTC (1)

File size: 7.17 KB

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Description:

This Mod makes changes and balances to the Navy / sea warfare.

It is inspired by the naval warfare analysis of Reman’s Paradox:

https://www.youtube.com/watch?time_continue=74&v=cB3BekaAaO4

In general:

Every ship has now a proper purpose. Smaller Ship classes and U-Boats got clearly improved.

Upgrades for ship variants have more impact.

In detail:

– It is possible now to destroy Battleships with a formidable pack of Subs or even Destroyers, due to deadlier Torpedos
– Submarines are generally way more dangerous
– to counter that, destroyers are improved with way more hitpoints and a bit better anti-sub weapons
– light cruisers are a bit more durable and got improved anti-air capabilities
– heavy cruisers are more important now to counter smaller ship classes
– battlecruisers have less armor now, but slightly more hitpoints
– same goes to the battleships, but it is a bit harder for them to hit small ships
– carriers are more vurnerable to even destroyers ore cruisers, so protect them!
– ship- and sub upgrades are 25% more impactful on average, so you can create more interesting variants!

*** Version 1.2 ***

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Revisions:

Old revisions of this mod are available below. Click the link to download.